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instructions

Black Jack

The basic rule for this game is to get 21 or as close to 21 without going over and beating the dealer's hand. The dealer will deal two cards to the player and then to himself. One of the dealer's cards are dealt face up and one is dealt face down. Kings, Queens, Jacks (the face cards) are all worth ten points, the Ace can count as either a 1 or an 11 point card (this is your choice on what value you want to make the ace) and all the other cards are counted as what their value indicates (so the 5 of diamonds count as a 5).   Blackjack!!   Ace and a 10 point card (10, Jack, Queen, or King) is a winner!! However, if the dealer also gets blackjack then it is a standoff (all ties or pushes are considered standoffs). A winning blackjack pays the player 3 to 2.   Hit or Stand   Hit means to have the dealer give you another card, stand means that you want to stick with the cards you currently have. If you ask for a hit and you go over 21, you give in your cards and your wager is lost.   Double Down   Means that you can double your bet on the first two cards and draw only one more card to improve your hand.   Splitting Pairs   If the first two cards a player is dealt are a pair, he may split them into two separate hands, bet the same amount on each and then play them separately. Aces receive only one additional card and after the split if you get an Ace and a 10 it counts as 21 and not as blackjack.   Insurance   If the dealers face up card is an ace, the player may take insurance, he can bet one-half his original bet, but not more. If the dealer's down card is a 10 or face card then the player wins 2 to 1, but if it is any other card then the dealer will win.

A dealer must draw on 16's and stand on all 17's.

Baccarat

When playing baccarat, you start the game by placing a bet on which hand you think will achieve a point total closest to nine, either the banker or the player. You also have the option to bet on a tie. The object is to assemble a hand of two or three cards with a total point value as close to nine as possible. The perfect hand is one that totals nine in the first two cards. Eight is the second-best hand and, along with the nine, it constitutes the two "natural" hands. The only hand that will beat a natural eight is a natural nine. If any Player hand or Bank hand has a natural eight or nine, the others may not draw a third card. In a tie, the banker and player push; however, the TIE bet wins and is paid off at 8-1 odds.

The banker deals two hands of two cards each, face down. Aces count as one, picture cards as 10 and the others their face value. If your hand total is in double figures, then the first figure is ignored. For example, a hand totaling nineteen would count as nine.

If either player has a count less than eight or nine, he may stand or get one more card face up. The player must stand on six or seven and must draw on four or less. Casinos usually take their percentage of the bank and of the bets as their fee for the game. The payout is 5% less when banking due to the house advantage. This chart guides the rules of the draw:

Banker has

Player's third card is:

Banker action:

0, 1, 2

-

Draws third card

3

1, 2, 3, 4, 5, 6, 7, 9, 0

Draws third card

4

2, 3, 4, 5, 6, 7

Draws third card

5

4, 5, 6, 7

Draws third card

6

6,7

Draws third card

7, 8 ,9

-

Stands

Craps

The game of craps is played with two dice with each die having six sides. The numbers on each die run from one to six. Seven is the easiest number to roll. Only one player at the table has run of the game at one time. The shooter must make a Pass Line or a Don't Pass Line bet prior to rolling the dice.

The come-out roll is the most important roll in the game of craps, since it determines the point that must be repeated before a seven is rolled. A come-out roll occurs under the following conditions:

  • When a previous shooter has rolled a seven-out.
  • When a new shooter is throwing the dice for the first time.
  • When a shooter has rolled a seven or eleven on a previous come-out roll.
  • When a shooter has rolled a craps (2, 3 or 12) on a previous come-out roll.
  • When a shooter has repeated a point without rolling a seven.

The layout of the table includes several betting possibilities; Pass and Don't Pass Line bets, Come and Don't Come areas, Field bets, Big 6 and 8 bets and areas to make Place bets on the numbers 4, 5, 6, 8, 9 and 10.

Pass Line: The Pass Line is an even money bet that means if you bet $5 you will get $5 back. You will win on the pass line if the first roll is a 7 or 11. You will lose if the roll is 2, 3, or 12 (this is called craps). If the first roll is a 4, 5, 6, 8, 9, or 10, this is considered the point and the point must be thrown again before a 7 or you lose. If the point is repeated, then you win on the pass line, winning the dollar for dollar bet. Once the point has been established, you can increase your line bet by taking odds. This is done by betting additional money that the shooter is going to make his point. You place this bet directly behind the original line bet. Each point pays different odds. If you were to take the odds on a point of 4 or 10, you would get paid 2 to 1 for your bet (bet $1 and get paid $2). If the point were 5 or 9, you would get paid 3 to 2 for your bet (bet $2 and get paid $3) etc. When you opt to increase the stakes by taking the odds, you will always get paid more than you bet based on what the odds are of making that point before a 7.

The Come Bet: This is quite similar to the original Pass Line bet. It is an even money bet. The only real difference between the Pass Line and the Come Bet is that you make a come bet after the point has been determined on the pass line. After you make a come bet, the first roll of the dice will establish the come point. If a 7 or 11 rolls, you are an automatic winner. But if you roll 2, 3, or 12 on the first roll you lose.

The Odds-On Come Bet: Just like in the original Pass Line Bet, you can take odds in the Come Bet. This means that you can bet additional money that the shooter is going to make his point. The odds on come bets takes place exactly the same way it does in the Pass Line, except that the dealer takes the money and places it on the come point for you.

The Don't Pass Line Bet: This is the Pass Line Bet in reverse. Simply, if the first roll of the dice is a 7 or 11, you lose. If it is a 2 or 3, you win. If the roll is a 12, it is called a push and you neither win nor lose. If the first roll is a point, a 7 must be rolled before that point is repeated in order to win. If the point is repeated before the 7, the "don't pass line" loses. The odds are reversed in the "don't pass".

The Don't Come Bets: Like the Don't Pass Line bet, the Don't Come Bets is the same as the Come Bet but in reverse. The rules are the same as in the "don't pass line" bet. The only difference is that the dealer will place your bet(s) on the come point as it is rolled. At any time when the game is in progress you may bet on the "One Roll". Any Craps - A One Roll bet which wins on a throw of 2, 3 or 12. Craps 2 - A One Roll bet which wins on a throw of 2 only. Craps 3 - A One Roll bet which wins on a throw of 3 only. Craps 12 - A One Roll bet which wins on a throw of 12 only. Any 7 - A One Roll bet which wins on a throw of 7 only. Eleven - A One Roll bet which wins on a throw of 11 only. Field - A One Roll bet which wins even money on throws of 3, 4, 9, 10 or 11 and pays double on 12. Horn Bet - A One Roll Combination bet covering 2, 3, 11 and 12. Craps - Pass line bet   When it is your turn to throw the craps dice, you must determine whether to bet the pass line or the don't pass line. Most shooters, as well as most of the other craps players at the table, will bet the pass line, as it is the basic wager of craps. The pass line wager is an even money bet that wins if you either roll a total of 7 or 11 on the come-out roll, or if you throw a 4, 5, 6, 8, 9 or 10 on the come-out roll and repeat that number before you roll a 7. The pass line bet loses if the come-out roll is a 2, 3, or 12 (known as "craps") or when a 7 is rolled before the established point number is repeated.

If you successfully complete a pass, that is, if you repeat an established point number before throwing a 7, you get to roll the dice again. The game ends ONLY when you seven-out. Once you have established a point, any numbers that you roll other than your point or a 7, it is disregarded as far as pass line bets are concerned. However, these additional rolls do affect other bets that can be made at the craps table. For example, suppose you have established a point of 8 on the come-out roll. If you next throw a 3, then a 5, then a 9, and then a 10, these numbers will be ignored for pass line bets. But if you then roll 7, you will lose your pass line wager since the 7 came up before your point number. Craps - Taking the odds   When the shooter establishes a point on the come-out roll, any player who has made a pass line bet is allowed to "take the odds." A single odds bet is an additional wager (up to the amount of your original wager) that the point number will be repeated before a 7 is rolled. The odds bet is the best wager you can make in the game of craps, because the house has no built-in advantage. Some casinos allow players to make double odds and even greater odds wagers. The odds bet not only has no house edge associated with it, but also has no official designated space on the craps table. Therefore, to take the odds, you must place the appropriate amount of chips behind your pass line bet in the open area of the craps layout.

The correct payoff for odds bets varies from point number to point number, depending on the odds of a 7 being rolled before a particular point is repeated. The payoff formula is the same whether you take single odds, double odds, or more. Correct odds payoffs are as follows: Points 4 and 10 pay 2 to 1; Points 5 and 9 pay 3 to 2; Points 6 and 8 pay 6 to 5. For example, suppose you bet $1.00 on the pass line and establish a point of 4 in a casino that offers double odds. You now have the option of taking the adds for an additional $2.00. (You can also wager a lesser amount or choose not to take any odds at all.)

If you repeat the point number (4) before rolling a 7, you will get your original $3.00 back plus an additional $5.00. Of that $5.00, $1.00 will be the even-money payback on your pass line wager and $4.00 will be the 2 to 1 payoff for a point of 4 on your odds bet of $2.00. If you roll a 7 before repeating your point of 4, you will lose your initial $1.00 wager on the pass line plus your $2.00 odds bet, for a total loss of $3.00. Craps - Come bets   A come bet is identical to a pass line bet, with one exception: A come bet may be made on every throw of the dice once the shooter has established a point. A come bet is made by placing the amount of chips you wish to wager in the designated come area of the craps layout. After you have placed a come bet, the very next roll of the dice becomes the come-out roll for that wager. Thus, if the shooter rolls a 7, you will win even though pass line players will lose. If an 11 is rolled, you will win while the line bets will not be affected.

Conversely, should one of the craps numbers come up, you will lose, but the line bets will be unaffected. Should the shooter throw one of the box numbers on the first roll of the dice after you've made a wager on the come, this number becomes an established point for your come bet. To win this bet, your come point must be repeated before a 7 is rolled. Once a point has been established for your come bet, the dealer will move the chips you have wagered to the corresponding numbered box on the craps layout to await a decision for that point.

Craps - Don't pass line bet   A pass line bet is simply a wager that the shooter will win. But you also can bet that the shooter will fail to make a pass and thus lose. The don't pass line bet wins when the shooter throws a craps of 2 or 3 (but not 12) on the come-out roll, or when he rolls a 7 before repeating his established point number. This wager loses when the come-out roll is a 7 or 11, or when the shooter repeats his point number before rolling a 7.

The don't pass line bet is the exact opposite of a pass line with no exception. Although a roll of 12 on the come out loses for pass line players, it is not a winning number for don't pass bettors. It is a standoff and neither wins nor loses. The reason for this is simple: If the "don't" bettors were permitted to win in this situation, they would have an advantage over the house. Craps - Game objective   A "shooter" (the person rolling the dice) starts the game when all bets are down and the stick man pushes the dice to him to begin his roll. The shooter throws the dice across the table so they strike the farthest end of the table from where the shooter is standing. This is so the dice cannot be controlled and the outcome cannot be predetermined. The first roll can have any of the following outcomes; Craps, which is a 2,3 or a 12 and a loser, pass which is 7 or 11 and a winner, or a "point" number, which can be 4, 5, 6, 8, 9, 10. When the shooter throws a 2, 3 or 12, everyone on the pass line loses, but the shooter may "keep" the dice or continue to roll. If the shooter rolls a 7 or 11, everyone on the pass line wins and the shooter continues to throw.

When a 4, 5, 6, 8, 9, or 10 is thrown, this becomes the shooters "point" and he continues to roll the dice until he either makes the "point" or sevens out, whichever comes first. If he makes his point, he wins and is allowed to continue to roll the dice. If he rolls a seven while on a point, he loses and the dice are passed to the next shooter and the process is repeated.